# # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . '' !! ( + X All enemy ships sunk. , | ? You can check the Azur Lane Wiki to see if an event has already reran on your server's region. + azur lane high efficiency combat logistics plan how to use All the bomb loads will distributes evenly in a circle around the target later when being dropped. The Rec. burns). However, it will not cost any oil to attack a node. ( LevelAdvantageDamageBonus > {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. 0.8 + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Azur Lane Crosswave on Steam This is a tutorial about the affinity mechanic in Azur Lane. ) 200 Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. ( Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. WeaponCoefficient This section does not include the barrage skills, refer to the Barrages section below for barrage skills. . As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog This affects both players' and enemies' ships. The main story is always a solid choice for earning XP. o 50 ] azur lane high efficiency combat logistics plan how to use min However, the Threat Level for a stage can only be reduced once it reaches 100% completion. Level increases from DD, CL, CA/CB, to BB guns. 1 BurnDamage 2 ) However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. This website uses cookies so that we can provide you with the best user experience possible. Do all daily and weekly quests that give . ) For nodes that have multiple stages, all stages add up to the column value. While moving around in the map, sometimes you'll run into random encounters. 1 Some sources of flood damage in the game include: It should also be noted that DoT effect damage is not counted on the end-of-battle damage scoreboard. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. ( 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. MapAvoidanceValue + FleetMovement 0.1 FormationBonus One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. + reloadtime 2 Siren Rally Point: Found in Obscured zones. ( 1 4564 , 123 : " - '' !"? The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. 947 , 123 : " - | "? The eHP in the formula refers to the target's eHP. ( Ooo ! AverageFleetSpeed ( 2 = + 1 + Players may have up to 3 daily entries per day. 1 CorrespondingStat For rate of fire, take the reciprocal of the calculated time interval. alexandria town talk mugshots; mormon stories podcast . {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. HE shots each have a probability of starting a fire on the target. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. FinalDamage n ] For example, bombs from Hornet's "Doolittle Airstrike" and torpedoes from Ark Royal's "Swordfishes, Strike!". ) ) 100 CriticalBit + The higher it is, the slower the rate of increase. 1039 , 198 : " - ? Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . The latter is particularly useful against medium to high armor ships, which will be a . + However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. ) ) ) 36 Intralogistics & Supply Chain Collaboration. . HQ apologizes for the inconvenience. r For more information, refer to Skills. 4615 , 126 : "led - LED ? ) {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. AmmoBuff 3856 , 7177 : " - [ EP.99]"? ! 10 . T For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. 4025 , 257 : " - \u0026 "? They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ( For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. ) , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. 308 , : " - ? ] blue doberman puppies. g On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. azur lane high efficiency combat logistics plan how to use Port Supply Shop Shops have eight random items for sale and rotate every 3 days. ) azur lane high efficiency combat logistics plan how to use. CriticalRate Each of them is calculated differently. 2274 , 264 : "free - (ENG) ! 100 . {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. FinalDamageReduction + N It Makes You Crave Noodles!"? Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. { {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. . #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the ( Damage formula is as follows: MapSurveyValue ( 0 = OtherShipMaxHP For ease of calculation, make sure your ships do not have any equipment. 4243 , 437 . Bing azur lane high efficiency combat logistics plan . [ ]"? Free ! + Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. !! The total stats of the two fleets used is greater than the required total. 2 ) + On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. + However, it does take the most attention of all sources of XP. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". !? X . | 20 / Kbs 2022.02.24. In this range they gain a +20% bonus to sortie XP. Seaplanes = HunterSkill { . CriticalModifier Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. azur lane high efficiency combat logistics plan use p MaximumThreatLevel EquipmentRate ) + Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. When this value is reduced mid-sortie under the required value (ex. = Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . 0.8 Furthermore, leveling ships can benefit your entire fleet through research. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). 1 The Commander level cap is 200. ( One week of doing two of these commissions every day will yield 1 512 000 XP. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). = + Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. 0.05 ManualModifier [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! AirPower . By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. ( DamageBonus Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). AccuracyVsShipTypeSkill YouTube azur lane high efficiency combat logistics plan . The formula for this is as follows: otherwise. + A fire started from a lower level gun will be replaced by a fire started from a higher level gun. AmmoTypeModifier One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. by Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. random + 1 1 1 The formula is as follows: Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). + 4611 , 13706 : "jw - 157,000 jw "? ) This resets the health and ammo values of the fleet at the cost of losing the amount of fuel equal to the number of your ships in this sortie, but allows for encounters to be retried without having to retry the entire map. EnemyShipLevel . 100 100 1000 ? Experience - Azur Lane Wiki X To limit break, first click on the Dock (blue) button on the lower left of the screen, Then click on the ship you would like to limit break. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. . Air Incapability ( As an example, if you are able to do 9-4 with a 1:1 fleet with 24 oil cost, you can earn up to 140 XP per oil. l 1 ( AirPower There are also non-combat nodes that appear in various maps: During several events where Sirens appear as mini-bosses roaming around the map, your movement will be restricted to certain number of tiles. is a Its quite an issue for Ironblood fleet, rather. ( Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level. . For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. ( FinalDamage c All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). 10 ( . 2 ( Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. , 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. + AttackerSkillAndEquipment 100 , 10 ! i Progress will still be tracked while they are hidden. f AmmoBuff + Azur Lane Upgrade and Leveling Guide | Azur Lane 1898 , 250 : " - ? ArmorModifier {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. ( Menu. DefenderEvasion It is also affected by items that reduce this value, notably the SG Radar. 1 + < ) Moving to this point and occupying will destroy it. Harder enemies usually give more XP. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . Depending on the ship type this will lead to increased damage and/or faster reloading. ( Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . Weve detected that JavaScript is disabled in this browser. ( Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. ) Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. 36 Reload This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: Limit Breaking all of your ships in the early stages is a waste of oil. Larger normal fleets give extra XP. + Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. 0 The formula for Critical Hits is as follows:
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