If you don't mind having to fight your way in every time you zone in, murder farmers. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Dulak's Harbor (35-43)(PoK>Gulf of Gunthak>Dulak's) - You can go higher than this by killing cultists and stuff in the tunnels of the zone, but I think the best thing about this place is the mob density for lower levels. The other major reason is Alternate Advancement Auto-Grant. Once you are 75, start murdering Giants. It is packed full of Erudites, undead, and gelatinous cubes. This should be a priority. 85% of the zone is undead. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Lower HP, but hit hard. A: Your merc will Dismiss himself. They will be indifferent to you to start. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. Rangers and rogues used to like to come Headshot/Assassinate grind here. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). ALTERNATIVE: I really think City of Mist is the single best spot for this level range. The south camp is the three rooms near the Nobles Causeway zone line. They have low HP, but can hit hard with spells and melee. Any commentary is welcome. Burn: Your merc will focus primarily on damage, always assisting the main assist. One or two nameds are easily accessed from here. Grieg himself is often camped but if he is up be careful. Prince Nightclub Minneapolis, Most Hat Tricks By Nhl Defenseman, Breaux Bridge Baseball, Panettone Trifle Recipe Jamie Oliver, Affirmed Housing San Jose, Horoscope Balance Surlendemain, Is Shoresy Wayne In Letterkenny, How To Get Bright Dust Vermintide 2, You cannot shroud to level 10 and keep a level 50 mercenary however. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube The lower level ones spawn outside their cave, with higher level ones as you move back. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Pretty much everything is undead and the zone is very easy to get to. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. At level 5 it gets its second ability, with third obtained at level 15. Just start at the entrance and work your way down. Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Stay away from the air giants though. For an AFK camp, 100 AA a day isnt too bad. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. He is a raid target. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Making it doubly worth it. Select the first HA he gives you, Into the Hills. Once you zone in there is a monster bridge. A: You must be carrying the plat on you in order to pay your merc. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. This is Tier 4 for Veil so things hit hard, but not that hard. It's very very easy to do, easily completed solo by all classes. Try and kill at least one Captain of the Guard. You can stay here until you reach level 77. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. Mercs make leveling a million times easier so you can catch your friends and start playing with them! Balanced: This stance is exactly how it sounds. My next endeavor is to actually give Underfoot and Seeds of Destruction another run through and see if there are any additionally effective areas there I missed. Pathing will get you killed. I have never played F2P so I can't tell you how to negotiate that. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Click it. At 20, open your map and begin trekking out toward the Stone Hive zone line. Best thing though are the nameds. The South Camp is the starting point. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. That is a great point. All rights reserved. Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. Pretty much every single thing in The Grounds wants to eat your face, so there is less confusion and thus it's more popular. per mob. You can use the find command (CTRL + F) to locate such vendors. Another semi decent camp would be the Gorgons in the top left of the zone. Q: If the Mercenary dies do I have to buy another one? The easiest armor sets to get will probably be the sets from Hardcore Heritage. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. Kill everything here until 68ish. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Up to about level 35 a red con gave me 10%-25% XP. Do the research on your own on Allakhazam. Assist: Your merc will help DPS. Also during cooldowns they will use agro reducing abilities. Thread starter kyle123; . Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. Slash Commands - Zliz's EverQuest Compendium In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Then go and start slaughtering crows, scarecrows, and doombugs. A: Mercs are actually rather cheap to maintain. It's accessible at level 75, so you can have J5 mercs 10 levels early. You will be murdering said spiders and slimes and other animals. As soon as you hit 85, do this questline. I will endeavor to keep this guide as up to date as possible and will revise as I play through zones with different class combinations or get better advice. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Don't ask me for how you do each HA. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. 48-55 kill the mutant floaty guys, shades and crazy humans. For a better experience, please enable JavaScript in your browser before proceeding. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. I will provide some quick ideas if that's not the direction you wanna go. You can come here a little earlier if you want, but ensure you have some form of crowd control handy. Start in the tunnels and then work your way through the area around the ghoul assassin. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. It slows down a lot after 46 but is worth sticking out. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. Each Stance has different focuses and allow the mercs to be more or less reactive. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. The shades there are the highest level normal mobs in the zone. The North Camp is the second camp when you reach level 77. © Copyright 2008-2022 Almar's Guides. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. This amounts to tens of thousands of AA's. There are three total HAs he will give you. This place isn't bad for everyone else in general and is much easier to get to than Ashengate, so it might be a good alternative. Never a good idea to go fully afk. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Wall of Slaughter (64-68)(Guild Hall>Buy Chipped Shard of Slaughter>TP to Wall of Slaughter) - Even with this not being a Hot Zone anymore, in this level range with a group this place is pretty great experience. If you have a reliable interrupt though, pull like a madman and just prioritize those. All rights reserved. It was something I have wanted to do for a while but never had the time to do. The mobs here are level 67. At 40 move into the second courtyard area and keep clearing northward. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. You will need invisibility, levitation, or balls of steel. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. Get a PL, swarm lower level content, do some HAs. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. Otherwise its like an ooze and a tidemage or a trio of warpriests. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Not very fast, but not very hard either. Slaughter everything you get your hands on that isn't a friendly dragorn. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Also his armor and weapons will get better as he levels up. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. You need the three accounts, so you can create a sustainable merc team. The key to AFK grinding is to not die rather than maximize exp per hour. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. They are all undead. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. EQ:Leveling :: Wiki :: EverQuest :: ZAM The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. After that though it's single pulls non stop. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. A NOTE ON MERCS: At 75, you can do the Korascian Warrens progression. But if you just absolutely HAVE to go somewhere else, here are some suggestions. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. Keep clearing around til you hit 48-49. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Only thing that sucks is most of the mobs do AoE damage. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Field of Scale theme - Journeyman Rank IV. © Copyright 2008-2022 Almar's Guides. To top it all off, it's also a hot zone!! It is highly recommended that you do this. Go in all the buildings. While you're on that sidebar, read the Returning/New Player FAQ. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. I don't like them and only do them if guildmates beg me to. The experience and potential money are fantastic though. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. You're Not Done at . The Foundation is one of them and might be worth heading to. unsure if they removed it or not). Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. Best thing about this zone is the simplicity of getting to it. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. (Intelligence level, Upkeep and all that). Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ When you suspend your mercenary the button will change to Unsuspend. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. I just dislike this place in total. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. They hit like trucks and run though, so bring a snare. Usually you can kill 5 or more mobs in the 15 minutes it takes between Upkeep's. I recommend you donate to him for his grinding guides as well. Help Home Everything is all sparkly and golden. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. I would suggest just not coming here. That spot is, like, the ideal afk spot. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. You can stay here until you ding lvl 83. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide.
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